THR3EZY

Why

1. It’s a real 3D engine, not a video filter app

CapCut/VN/Splice composite flat layers.

THRE3ZY runs an actual scene graph — 3D models, PBR materials, HDRI-based image lighting, a 3-point spotlight rig with animated lights, real depth of field driven by camera focus distance, and 4096px deferred shadows on export.

Nothing in the mobile editor category does this.

2. Your media wraps onto 3D geometry

Photos and videos are assigned to UV mesh slots on real models, not pasted into a “3D-looking” preset.

That’s the single hardest thing to copy and the reason the output doesn’t look like everyone else’s.

3. Preview/export parity is a hard architectural rule 

CapCut/VN/Splice composite flat layers.

THRE3ZY runs an actual scene graph — 3D models, PBR materials, HDRI-based image lighting, a 3-point spotlight rig with animated lights, real depth of field driven by camera focus distance, and 4096px deferred shadows on export.

Most template apps render server-side or approximate the preview.

4. Deterministic export

Same project → same file, frame for frame. Frame-snapped PTS via CMTime, built-in model animations stripped so nothing drifts. 

Reruns and remixes are reproducible.

5. Export quality exceeds preview quality 

Offline render intentionally turns up what realtime can’t afford: max shadow maps, 16-sample PCF, full-res FX chain. 

The opposite of apps where export is a compressed version of what you saw.

6. Stackable shader FX, not stickers

DOF → CRT → Glitch → Fisheye chained through a Metal post-process pipeline.

Real per-frame shader effects with live sliders.

5. Export quality exceeds preview quality 

A template is a JSON scene config with a declared control policy (what the creator is allowed to change: media, camera easing, FX, background, export, remix).

Remix produces a fully editable project. Competitors’ “templates” are baked timelines with slots.

8. Built for vertical from frame one

9:16 native, 1080×1920 / 2160×3840, 30/60fps, H.264 or HEVC.

Not a landscape editor with a crop tool.

9. Runs entirely
on-device

No upload, no render queue, no watermark-for-free-tier server economics.

Your assets never leave the phone.

10. Motion-graphics output without After Effects 

The look is AE/Cinema 4D class.

The workflow is a phone in a coffee shop. That’s the whole positioning.

11. No AI. Fully offline.

Every frame is rendered by a real 3D engine on your device.

No generation, no cloud, no queue, no credits.